﻿using System.Collections.Generic;
using UnityEngine;

[System.Serializable]
public class nCellData
{
    public int id = -1;

    //  长
    public float _Width = 2048;

    //  宽
    public float _Height = 1280;

    //  占位序号
    public List<int> _order_block_4_groud = new List<int>();
}
